#import "TSHSceneDelegate.h"
#import "TSHRootViewController.h"

@implementation TSHSceneDelegate

- (void)scene:(UIScene *)scene willConnectToSession:(UISceneSession *)session options:(UISceneConnectionOptions *)connectionOptions {
	// Use this method to optionally configure and attach the UIWindow `window` to the provided UIWindowScene `scene`.
	// If using a storyboard, the `window` property will automatically be initialized and attached to the scene.
	// This delegate does not imply the connecting scene or session are new (see `application:configurationForConnectingSceneSession` instead).

	UIWindowScene* windowScene = (UIWindowScene*)scene;
	_window = [[UIWindow alloc] initWithWindowScene:windowScene];
	_rootViewController = [[UINavigationController alloc] initWithRootViewController:[[TSHRootViewController alloc] init]];
	_window.rootViewController = _rootViewController;
	[_window makeKeyAndVisible];
}

- (void)sceneDidDisconnect:(UIScene *)scene {
	// Called as the scene is being released by the system.
	// This occurs shortly after the scene enters the background, or when its session is discarded.
	// Release any resources associated with this scene that can be re-created the next time the scene connects.
	// The scene may re-connect later, as its session was not necessarily discarded (see `application:didDiscardSceneSessions` instead).
}


- (void)sceneDidBecomeActive:(UIScene *)scene {
	// Called when the scene has moved from an inactive state to an active state.
	// Use this method to restart any tasks that were paused (or not yet started) when the scene was inactive.
}


- (void)sceneWillResignActive:(UIScene *)scene {
	// Called when the scene will move from an active state to an inactive state.
	// This may occur due to temporary interruptions (ex. an incoming phone call).
}


- (void)sceneWillEnterForeground:(UIScene *)scene {
	// Called as the scene transitions from the background to the foreground.
	// Use this method to undo the changes made on entering the background.
}


- (void)sceneDidEnterBackground:(UIScene *)scene {
	// Called as the scene transitions from the foreground to the background.
	// Use this method to save data, release shared resources, and store enough scene-specific state information
	// to restore the scene back to its current state.
}

- (void)scene:(UIScene *)scene openURLContexts:(NSSet<UIOpenURLContext *> *)URLContexts
{
}

@end
